Computer Science 4482A/B – Game Engine Development

Core concepts and techniques of real-time rendering and physical simulation as applied to the development of interactive game and simulation software. Topics from: real-time programming, indoor and outdoor rendering algorithms, character animation, vertex and pixel shaders, shading models, real-time shadows, procedural methods, simulation of classical mechanics, numerical integration, threaded programming. Antirequisite(s): The former Computer Science 438a if taken in Winter 2005. Prerequisite(s): Computer Science 3305A/B, 3307A/B/Y, 3340A/B, 3388A/B. Corequisite(s): Pre-or Corequisite(s): Extra Information: 3 lecture hours, 0.5 course back to top





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