Computer Science 4488A/B – Computer Graphics II

Geometric modelling; boundary and solid representations; spline curves and surfaces. Principles of animation, illumination and rendering. Antirequisite(s): Prerequisite(s): Computer Science 3388A/B. Corequisite(s): Pre-or Corequisite(s): Extra Information: 3 lecture hours, 0.5 course. back to top





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